I build games. Interested in working together? Drop me a line!
You'll probably want to see my github, and my resume.
In the second half of 2018 I helped the NYC studio Orc Punk program and ship Into the Dark: Narakan, a roguelike on iOS that took home "Mobile Game of the Year" at the Playcrafting Bit Awards.
These days I head the tiny interactive media company Dossamer, a registered Nintendo developer. Dossamer's been an on-and-off project since 2017, but I've actually been coding since 2007. My first language was Python, and now I mostly work in C#. (I cut my OOP teeth on Java.)
I studied premed for a year at Columbia University in NYC, but I put that on hold to focus on my business. I also dabble in voice over narration and audio production.
Unity & Blender
Role: Character Artist & IT
Unreal Engine & Blender
Role: Character Artist
- This website!
- The resume site I wrote when I applied to Butterscotch Shenanigans
(adapted from a template on HTML5 UP; used Sublime Text and Sass)
- Planner with geotagging
(30 hours, mostly spent on scripting; built on Bootstrap in 2015; see 'Webapps' for source/details; excess whitespace is where Google Maps used to render--I think an API update broke the implementation I was using)
- Android/web app
(Bulk of it pulled off in a 3-day period with little sleep, because my junior spring high school schedule was insane)
- Planner with geotagging; here's the source on GitHub
(App's broken, unfortunately--when you trace errors in Chrome console, they end up in obfuscated code, so I don't think it's me; you can still make and save appointments via localstorage)
- Absolute error calculator
(wrote this to make my GenChem lab reports less tedious--they had a specific formula for error they wanted us to use. Leaves proper sigfigs up to the user though)
- Pacing timer
(I wrote this to help me focus? Except writing it ended up being a way to procrastinate )