hello!
I build games. Interested in working together? Drop me a line!
You'll probably want to see my github, and my resume.
In the second half of 2018 I helped the NYC studio Orc Punk program and ship Into the Dark: Narakan, a roguelike on iOS that took home "Mobile Game of the Year" at the Playcrafting Bit Awards.
In the summer of 2019 I completed a 10-week, full-stack web development bootcamp, and from May to August 2020 I was a frontend software engineering intern with the language-learning company Babbel.
I'm currently working towards a BSc in Computer Engineering and a minor in Applied Math at Columbia University.
On the side, I head the tiny interactive media company Dossamer, a registered Nintendo developer. Dossamer's been an on-and-off project since 2017, but I've actually been coding since 2007. My first language was Python, and now I mostly work in C#. (I cut my OOP teeth on Java.)
I also dabble in voice over narration and audio production.
jam entries
Sandbox Pyromania
Unity and a notepad
Solo entry
January 2019
Breadrunner: Ultimate Sandwich
Unity, ZBrush, Blender
Role: Coder & technical artist
June 2018
Planet Kazoo
Unity & Blender
Role: Character Artist & IT
January 2018
Specterum
Unreal Engine & Blender
Role: Character Artist
January 2017
Dungeon Mage
GameMaker
Solo competition entry
June 2013
code
take a look at:
the C# source files for a project I was working on last year
- See them come together to make a simple fetch quest through UnityEvent-driven editor scripting
the Unity assets I've published
- They're behind a paywall, but you can check out the YouTube walkthroughs!
a MeteorJS productivity-tracking app I wrote in high school
- It's a bit old, but I'm including it to show I'm familiar with server-side JavaScript and templating engines
- For a package I published on the GameMaker Marketplace
fun things in your browser!
Dynamic camera, painted vertices, Unity & Blender, Jan 2018
Gnome person, Unity & Blender, Jan 2017
Baked normals + dynamic reflection, Unity & Blender, Nov 2017
A Boy and His Golem, GameMaker & Moho, March 2013
particular repos
- Other Unity C# scripts I've written
- (camera systems and touch input implementation; touch makes use of custom event messaging)
- 2D Java game from scratch
- (50 hours; never write your own game engine, they said--if you download, launch with run.bat)
- Threaded MIDI music generator
- (kind of janky because of time constraints, but makes pretty chords--launch with run.bat)
scripts
- Blender python mesh-from-polar-function script; here's the output render
- (final project for my high school calculus class)
- NightmareJS web scraper; here's its output
- (written collaboratively with my friend @pecom)
frontend dev work
- This website!
- The resume site I wrote when I applied to Butterscotch Shenanigans
- (adapted from a template on HTML5 UP; used Sublime Text and Sass)
- Planner with geotagging
- (30 hours, mostly spent on scripting; built on Bootstrap in 2015; see 'Webapps' for source/details; excess whitespace is where Google Maps used to render--I think an API update broke the implementation I was using)
- Android/web app
- (Bulk of it pulled off in a 3-day period with little sleep, because my junior spring high school schedule was insane)
webapps
- Planner with geotagging; here's the source on GitHub
- (App's broken, unfortunately--when you trace errors in Chrome console, they end up in obfuscated code, so I don't think it's me; you can still make and save appointments via localstorage)
- Absolute error calculator
- (wrote this to make my GenChem lab reports less tedious--they had a specific formula for error they wanted us to use. Leaves proper sigfigs up to the user though)
- Pacing timer
- (I wrote this to help me focus? Except writing it ended up being a way to procrastinate )
words
just to prove i'm literate
here's my medium
art
check out my artstation, and my sketchfab